FREESKIING SIMULATION // SYSTEM BOOT

SLOPELINE

CREATED BY O. GRIMSTAD • V5.0 ENGINE
INITIALIZING ALPINE ENGINE
12%
CONNECTING THREE.JS WEBGL CORE...
WEBGL 3D
STATE
AUDIO
TERRAIN
RIG
480Hz PHYSICS
SCORE 0
COMBO x1
BEST: 0
00:00.00
GATE: 0 / 30
BEST: --:--.--
SWITCH CORK 720 JAPAN
+3,600 PTS
COMBO x2
HOLD W / SHIFT FAST-FORWARD LIFT | SPACE SKIP TO SUMMIT
0
KM/H
DISCORD DONATE
FREESKIING SIMULATION

SLOPELINE

CREATED BY O. GRIMSTAD ↗

Slopeline 3D Skiing

Slopeline is a browser-based 3D skiing game written with Three.js and the Web Audio API. It includes freestyle park skiing and timed downhill slalom racing.

Slopeline 3D alpine skiing gameplay preview showing mountain terrain, kickers, and rails

Game Modes

  • Freestyle Park: Jump kickers, slide rails and boxes, spin, flip, and hold grabs.
  • Downhill Slalom: Race down the course through 30 timed gates.

Features & Physics

  • Carving edge pressure, snow resistance, and ragdoll crash physics.
  • Synthesized sound effects for carving, grinding, landings, and wind.
  • Third-person chase and first-person camera views.
  • Gamepad, keyboard, and touch controls.
  • Offline play as a Progressive Web App.

Controls

Steer with A and D or the left analog stick. Hold Shift to speed tuck. Press Space or the bottom face button to jump. Press Ctrl, C, or the right face button to stop. Use W and S or the analog stick to flip in the air, and press grab keys (Z, X, Q, E) to hold grabs.

SESSION RECORDS SLOPE V5.2
PARK HIGH SCORE
0 PTS
SLALOM BEST TIME
--:--.--
NAVIGATE [W / S / ARROWS]
SELECT [SPACE / ENTER]
MENU [ESC]

WebGL is Required

Slopeline requires WebGL to render real-time 3D mountain slopes and player physics.

Please enable hardware acceleration or WebGL in your browser settings to play.

AUDIO
Master Volume
Sound effects and wind volume
100%
Sound Output
Mute or unmute all audio
GAMEPLAY & CAMERA
Speedometer Units
Speedometer display unit
Default Camera View
Third-person chase or first-person view
Switch Look Shoulder
Shoulder to look over when skiing backwards
Touch Controls
On-screen touch controls for mobile devices
SAVED DATA
Reset Local Records
Clear saved high scores and best times
KEYBOARD CONTROLS
A / DCarve & Steer
SHIFTSpeed Tuck
SPACEJump / Recover
CTRL / CHockey Stop
W / UPPole Push / Frontflip
S / DOWNBackflip / Lean Back
Z / XMute / Japan Grab
Q / ENose / Tail Grab
VCamera View
T / RSummit / Quick Reset
ESCMain Menu
GAMEPAD CONTROLS
LEFT STICKSteer & Balance
✕ / AJump
□ / XSpeed Tuck
◯ / BHockey Stop
△ / YPole Push
L1 / R1Nose / Tail Grab
L2 / R2Mute / Japan Grab
COMBOSHold multiple grabs together
GAME MODES & TRICKS
PARK MODEKickers, rails, and jump combos
SLALOM30 gates downhill race against the clock
RAILSUse A and D to balance on rails
SPINSCarve before takeoff to spin
TOUCHVirtual stick and action buttons
CREATOR & DEVELOPER
O. GRIMSTAD ↗ LINKEDIN SUPPORT V2 DISCORD
PROGRAMMING & GAME DESIGN
PHYSICS
Carving edge pressure, snow resistance, ski flex, and ragdoll crash physics.
FREESTYLE PARK
Rail balance mechanics, spin and flip tracking, and grab combo scoring.
AUDIO
Synthesized sound using the Web Audio API for carving, grinding, wind, and landings.
GRAPHICS
Terrain heightmaps, pine trees, snow particle effects, and resort structures.
SLOPELINE // CREATED BY O. GRIMSTAD ↗
TAB CYCLE SCREENS
ESC RETURN TO GAME / MENU
SLOPELINE IN-WORLD AD NETWORK

MOUNTAIN SPONSORSHIPS

8 VERIFIED 3D SLOTS // 30-DAY ACTIVE RUNTIME // INSTANT GLOBAL SYNC
SLOPELINE AD REAL ESTATE
SELECT AN AD SPACE

Click any green OPEN SLOT on the left to design your billboard, preview artwork live on the 3D mountain, and check out securely with Stripe.

✓ Highway-scale unlit 3D meshes with maximum hardware anisotropic filtering
✓ Zero Z-fighting with polygon offset & surface-normal offsets
✓ Interactive image cropper and auto-adapting procedural designer
✓ Live Realtime sync across all active players in Supabase
START GATE TAKEOVER

SUMMIT FREE SKI ARCHWAY

$200 / 30 DAYS • 4:1 ASPECT RATIO
ALL-IN-ONE GATE TAKEOVER: Includes the 4:1 top banner AND both 1:3 vertical side pillars. Your artwork and destination link sync across all three meshes automatically.
PROCEDURAL BILLBOARD DESIGNER
Full billboard flood • High-contrast typography • Visible across mountain slopes
UPLOAD LOGO OR ENTER MONOGRAM
SL
CLICK TO UPLOAD LOGO
PNG, JPG, or SVG
MONOGRAM
0/32
Massive 80px bold uppercase header visible across the slopes
0/80
Punchy 32px secondary copy underneath the title
Skiers are redirected here when clicking your ad in-game
Billboard preview
4:1 TOP ARCH BANNER
4:1 top banner preview
1:3 PILLARS
1:3 pillar preview
Shown in hover tooltips and mountain sponsor registry
Skiers are redirected here when clicking your ad in-game
PNG, JPG, OR WEBP
CLICK TO BROWSE or drag and drop image file PNG, JPG, or WebP • Opens interactive framing & crop tool below
IMAGE FRAMING & CROP
ZOOM 1.0x
DRAG TO PAN • SLIDE TO ZOOM • CROP APPLIES LIVE TO 3D MOUNTAIN
LIVE 3D PREVIEW ACTIVE ON MOUNTAIN

Your graphic is rendering directly onto the 3D resort mesh in real-time!

Secure checkout powered by Stripe • 30-day active runtime on the Slopeline mountain
Have a promo code? Enter it on the Stripe checkout page.
SLOPELINE IN-WORLD AD NETWORK // 30-DAY ACTIVE PROPS // INSTANT MULTIPLAYER REALTIME SYNC
HIGHWAY-SCALE 16:9 TRUSS JUMBOTRON

SUMMIT PARK DROP-IN JUMBOTRON

1024 × 576 HD TEXTURE • 12.8M × 7.2M REAL-WORLD TRUSS
Full resolution billboard artwork
DESTINATION: https://yourbrand.com
TEST LINK ↗